/*
  CASCADING POPUP MENUS v5.2 - by Angus Turnbull - http://www.twinhelix.com
  Visit my site for usage information and more scripts...
*/

// The above lines must remain in the source when you use this script.
// Run the rest of this through my comment trimmer script if you want.
// By using this script, you agree to abide by the associated "Conditions of Use".
// Scroll down to edit this file, the instructions are about halfway down.

// *** COMMON CROSS-BROWSER COMPATIBILITY CODE ***

// This is taken from the "Modular Layer API" available on my site.
// See that for the readme if you are extending this script.
var isDOM=document.getElementById?1:0;
var isIE=document.all?1:0;
var isNS4=navigator.appName=='Netscape'&&!isDOM?1:0;
var isIE4=isIE&&!isDOM?1:0;
var isOp=window.opera?1:0;
var isDyn=isDOM||isIE||isNS4;

function getRef(id, par)
{
 par=!par?document:(par.navigator?par.document:par);
 return (isIE ? par.all[id] :
  (isDOM ? (par.getElementById?par:par.ownerDocument).getElementById(id) :
  (isNS4 ? par.layers[id] : null)));
}

function getSty(id, par)
{
 var r=getRef(id, par);
 return r?(isNS4?r:r.style):null;
}

if (!window.LayerObj) var LayerObj = new Function('id', 'par',
 'this.ref=getRef(id, par); this.sty=getSty(id, par); return this');
function getLyr(id, par) { return new LayerObj(id, par) }

function LyrFn(fn, fc)
{
 LayerObj.prototype[fn] = new Function('var a=arguments,p=a[0],px=isNS4||isOp?0:"px"; ' +
  'with (this) { '+fc+' }');
}
LyrFn('x','if (!isNaN(p)) sty.left=p+px; else return parseInt(sty.left)');
LyrFn('y','if (!isNaN(p)) sty.top=p+px; else return parseInt(sty.top)');
LyrFn('vis','sty.visibility=p');
LyrFn('bgColor','if (isNS4) sty.bgColor=p?p:null; ' +
 'else sty.background=p?p:"transparent"');
LyrFn('bgImage','if (isNS4) sty.background.src=p?p:null; ' +
 'else sty.background=p?"url("+p+")":"transparent"');
LyrFn('clip','if (isNS4) with(sty.clip){left=a[0];top=a[1];right=a[2];bottom=a[3]} ' +
 'else sty.clip="rect("+a[1]+"px "+a[2]+"px "+a[3]+"px "+a[0]+"px)" ');
LyrFn('write','if (isNS4) with (ref.document){write(p);close()} else ref.innerHTML=p');
LyrFn('alpha','var f=ref.filters,d=(p==null); if (f) {' +
 'if (!d&&sty.filter.indexOf("alpha")==-1) sty.filter+=" alpha(opacity="+p+")"; ' +
 'else if (f.length&&f.alpha) with(f.alpha){if(d)enabled=false;else{opacity=p;enabled=true}} }' +
 'else if (isDOM) sty.MozOpacity=d?"":p+"%"');

function setLyr(lVis, docW, par)
{
 if (!setLyr.seq) setLyr.seq=0;
 if (!docW) docW=0;
 var obj = (!par ? (isNS4 ? window : document.body) :
  (!isNS4 && par.navigator ? par.document.body : par));
 var IA='insertAdjacentHTML', AC='appendChild', newID='_js_layer_'+setLyr.seq++;

 if (obj[IA]) obj[IA]('beforeEnd', '<div id="'+newID+'" style="position:absolute"></div>');
 else if (obj[AC])
 {
  var newL=document.createElement('div');
  obj[AC](newL); newL.id=newID; newL.style.position='absolute';
 }
 else if (isNS4)
 {
  var newL=new Layer(docW, obj);
  newID=newL.id;
 }

 var lObj=getLyr(newID, par);
 with (lObj) if (ref) { vis(lVis); x(0); y(0); sty.width=docW+(isNS4?0:'px') }
 return lObj;
}

var CSSmode=document.compatMode?(document.compatMode.indexOf('CSS')>-1):(isDOM&&!isIE||isOp);

if (!window.page) var page = { win: window, minW: 0, minH: 0, MS: isIE&&!isOp,
 db: CSSmode?'documentElement':'body' }

page.winW=function()
 { with (this) return Math.max(minW, MS?win.document[db].clientWidth:win.innerWidth) }
page.winH=function()
 { with (this) return Math.max(minH, MS?win.document[db].clientHeight:win.innerHeight) }

page.scrollX=function()
 { with (this) return MS?win.document[db].scrollLeft:win.pageXOffset }
page.scrollY=function()
 { with (this) return MS?win.document[db].scrollTop:win.pageYOffset }


// *** POPUP MENU MAIN OBJECT CONSTRUCTOR ***

function PopupMenu(myName)
{
 // These are the properties of any PopupMenu objects you create.
 this.myName = myName;

 // Manage what gets lit and shown when.
 this.showTimer = 0;
 this.hideTimer = 0;
 this.showDelay = 0;
 this.hideDelay = 500;

 // 'menu': the main data store, contains subarrays for each menu e.g. pMenu.menu['root'][];
 this.menu =  new Array();
 // litNow and litOld arrays control what items get lit in the hierarchy.
 this.litNow = new Array();
 this.litOld = new Array();

 // The item the mouse is currently over. Used by click processor to help NS4.
 this.overM = '';
 this.overI = 0;

 // The active menu, to which addItem() will assign its results.
 this.actMenu = null;

 // Every time we declare a new PopupMenu(), add it to our internal list.
 PopupMenu.list[myName] = this;
}

// The internal list of popup menu objects created.
PopupMenu.list = [];

// A quick reference to the prototype, will reduce the size a little as we add functions.
var PmPt = PopupMenu.prototype;


// *** MOUSE EVENT CONTROL FUNCTIONS ***

// Most of these are passed the relevant 'menu Name' and 'item Number'.
// The 'with (this)' means it uses the properties and functions of the current menu object.
PmPt.over = function(mN, iN) { with (this)
{
 // Cancel any pending menu hides from a previous mouseout.
 clearTimeout(hideTimer);
 // Set the 'over' variables to point to this item.
 overM = mN;
 overI = iN;

 // Call the 'onmouseover' events for the menu and this item if the item number is valid.
 if (iN)
 {
  if (this.onmouseover) onmouseover(mN, iN);
  eval(menu[mN][iN].onmouseout);
 }

 // Remember what was lit last time, and compute a new hierarchy.
 litOld = litNow;
 litNow = new Array();
 var litM = mN, litI = iN;
 if (mN) do
 {
  litNow[litM] = litI;
  // These will become undefined at the top of the hierarchy, stopping the loop.
  // (Remember the root menu doesn't have a parent).
  litI = menu[litM][0].parentItem;
  litM = menu[litM][0].parentMenu;
 } while (litM);

 // If the two arrays are the same, return... no use hiding/lighting otherwise.
 var same = true;
 for (var z in menu) if (litNow[z] != litOld[z]) same = false;
 if (same) return;

 // If this is a different menu, clear another pending show.
 clearTimeout(showTimer);

 // Cycle through menu array, lighting and hiding menus as necessary.
 for (var thisM in menu) with (menu[thisM][0])
 {
  // Doesn't exist yet? Keep rollin'...
  if (!lyr) continue;

  // The number of this menu's item that is to be lit, undefined if none.
  litI = litNow[thisM];
  oldI = litOld[thisM];

  // If an item is lit now and wasn't before, highlight it,
  // and if another item was lit but isn't now, dim it.
  if (litI != oldI)
  {
   if (litI) changeCol(thisM, litI);
   if (oldI) changeCol(thisM, oldI);
  }

  // Don't manipulate visibilities for 'root'-type menus.
  if (isRoot) continue;
  
  /// Make sure if it's lit, it's shown.
  if (litI && !visNow) doVis(thisM, true);

  // If this menu has no items from the current hierarchy in it, and is currently
  // onscreen, call the hide function.
  if (!litI && visNow) doVis(thisM, false);
 }

 // Get target menu to show - if we've got one, position & show it.
 nextMenu = '';
 if (menu[mN] && menu[mN][iN].type=='sm:')
 {
  // The target menuname, and the layer object of the current menu itself (not this item).
  var targ = menu[mN][iN].href, lyrM = menu[mN][0].lyr;

  // If the target menu is set to show submenus on click, skip this.
  if (menu[targ][0].subsOnClick) return true;

  // Either position/show immediately or after a delay, via the doVis() function.
  // Set nextMenu to the impending show, so the popOut() function knows when not to cancel it.
  nextMenu = targ;
  if (showDelay) showTimer = setTimeout(myName+'.doVis("'+targ+'", true)', showDelay);
  else doVis(targ, true);
 }
}}

PmPt.out = function(mN, iN) { with (this)
{
 // Sometimes, across frames, overs and outs can get confused.
 // So, return if we're exiting an item we have yet to enter...
 if (mN!=overM || iN!=overI) return;

 // Evaluate the global onmouseout event, if any.
 if (this.onmouseout) onmouseout(mN, iN);

 var thisI = menu[mN][iN];

 // Do this item's onmouseout event if any.
 eval(thisI.onmouseout);

 // Stop showing another menu if this item isn't pointing to the same one.
 if (thisI.href != nextMenu)
 {
  clearTimeout(showTimer);
  nextMenu = '';
 }

 // Dim/hide all menus rapidly (if it's a root menu item without a popout) or as specified.
 // Remember that the timeout is cancelled by another instance of the over function.
 // Calling 'over("", 0)' hides all menus but the root menu(s), and highlights no items.
 // If hideDelay equals zero the menus are never hidden.
 if (hideDelay)
 {
  var delay = (menu[mN][0].isRoot && (thisI.type != 'sm:')) ? 50 : hideDelay;
  hideTimer = setTimeout(myName + '.over("", 0)', delay);
 }

 // Clear the 'over' variables.
 overM = '';
 overI = 0;
}}

PmPt.click = function(mN, iN) { with (this)
{
 // Evaluate the global onclick event, if any.
 if (this.onclick) onclick(mN, iN);

 // A reference to this item, and also "hideM" controls if all menus are hidden at the end.
 var thisI = menu[mN][iN], hideM = true;

 // Check if this item has a unique onclick event.
 eval(thisI.onclick);

 with (thisI) switch (type)
 {
  // Targeting another popout? Either activate show-on-click or skip to the end.
  case 'sm:':
  {
   if (menu[href][0].subsOnClick)
   {
    doVis(href, true);
    hideM = false;
   }
   break;
  }
  // A JavaScript function? Eval() it and break out of switch.
  case 'js:': { eval(href); break }
  // Otherwise, point to the window if nothing else and navigate.
  case '': type = 'window';
  default: if (href) eval(type + '.location.href = "' + href + '"');
 }

 // Hide all menus if we're supposed to.
 if (hideM) over('', 0);
}}


PmPt.changeCol = function(mN, iN) { with (this.menu[mN][iN])
{
 if (!lyr || !lyr.ref) return;

 // Decide whether this item has ba background image (contains a period?).
 var bgFn = (outCol.indexOf('.')==-1) ? 'bgColor' : 'bgImage';
 // Are we highlighting/dimming the item, and do we do text/alpha effects?
 var ovr = (this.litNow[mN]==iN)?1:0, doFX = (this.litNow[mN]!=this.litOld[mN]);
 // The default colour for non-fading items.
 var col = ovr?overCol:outCol

 // If this item has a colour fade set, do the math...
 if (fade[0])
 {
  // Clear the existing timer, and reset our colour for added hex digits.
  clearTimeout(timer);
  col = '#';

  // Increment the fading counter in the proper direction and speed (fade[x][1]).
  count = Math.max(0, Math.min(count+(2*ovr-1)*parseInt(fade[ovr][1]), 100));
  for (var i=2; i<5; i++)
  {
   // Make a new hex colour based on averages of the out/over array indices.
   var orig = parseInt('0x'+fade[0][i]), nc = '00'+parseInt(orig +
    (parseInt('0x'+fade[1][i])-orig)*(count/100)).toString(16);
   col += nc.substring(nc.length - 2);
  }

  // Set a timer to call this function again later if it's not at the start or end. 
  if (count%100 > 0) timer = setTimeout(this.myName+'.changeCol("'+mN+'",'+iN+')', 50);
 }


 // Then we do it before or after the text/border change due to Netscape bugs.
 if (isNS4) lyr[bgFn](col);

 // Test for CSS text/border style changes, we can skip them if not needed.
 // In Netscape 4, rewrite layer contents if required (causes a little flickering)...
 // Otherwise manipulate the DOM tree for IE/NS6+ (faster than rewriting contents).
 // We always rewrite if text/indicator changes are specified, of course.
 if (doFX && (overText || overInd || overClass!=outClass || outBorder!=overBorder)) with (lyr)
 {
  if (isNS4 || overText || overInd) write(this.getHTML(mN, iN, ovr));
  else if (!isNS4)
  {
   ref.className = (ovr ? overBorder : outBorder);
   var chl = (isDOM ? ref.childNodes : ref.children);
   if (chl && !overText) for (var i = 0; i < chl.length; i++)
    chl[i].className = ovr?overClass:outClass;
  }
 }

 if (!isNS4) lyr[bgFn](col);

 // Alpha filtering activated? Might as well set that then too...
 // Weirdly it has to be done after the border change, another random Mozilla bug...
 if (doFX && outAlpha!=overAlpha) lyr.alpha(ovr ? overAlpha : outAlpha);
}}


PmPt.position = function(posMN) { with (this)
{
 // Pass a menu name to position, or nothing to position all menus.
 for (mN in menu) if (!posMN || posMN==mN) with (menu[mN][0])
 {
  // If the menu hasn't been created or is not set to be visible, loop.
  if (!lyr || !lyr.ref || !visNow) continue;

  // Set up some variables and the initial calculated positions.
  var pM, pI, newX = eval(offX), newY = eval(offY);
  // Find its parent menu references, if it is not a 'root' class menu.
  if (!isRoot)
  {
   pM = menu[parentMenu];
   pI = pM[parentItem].lyr;
   // Having no parent item is a bad thing, especially in cross-frame code.
   if (!pI) continue;
  }

  // Find parent window for correct page object, or this window if not.
  var eP = eval(par), pW = (eP&&eP.navigator ? eP : window);

  // Find proper numerical values for the current window position + edges, so menus
  // don't make a beeline for the upper-left corner of the page.
  with (pW.page) var sX=scrollX(), wX=sX+winW(), sY=scrollY(), wY=winH()+sY;
  wX = isNaN(wX)||!wX ? 9999 : wX;
  wY = isNaN(wY)||!wY ? 9999 : wY;

  // Relatively positioned submenus? Add parent menu/item position & check screen edges.
  // Subtract either 5px or 20px at the end to allow for padding and NS scrollbars.
  var sb = page.MS?5:20;
  if (pM && typeof(offX)=='number') newX = Math.max(sX,
   Math.min(newX+pM[0].lyr.x()+pI.x(), wX-menuW-sb));
  if (pM && typeof(offY)=='number') newY = Math.max(sY,
   Math.min(newY+pM[0].lyr.y()+pI.y(), wY-menuH-sb));

  // Assign the final calculated positions.
  lyr.x(newX);
  lyr.y(newY);
 }
}}


// *** MENU OBJECT CONSTRUCTION FUNCTIONS ***

// This takes arrays of data and names and assigns the values to a specified object.
function addProps(obj, data, names, addNull)
{
 for (var i = 0; i < names.length; i++) if(i < data.length || addNull) obj[names[i]] = data[i];
}

function ItemStyle()
{
 // Like the other constructors, this passes a list of property names that correspond to the list
 // of arguments.
 var names = ['len', 'spacing', 'popInd', 'popPos', 'pad', 'outCol', 'overCol', 'outClass',
  'overClass', 'outBorder', 'overBorder', 'outAlpha', 'overAlpha', 'normCursor', 'nullCursor'];
 addProps(this, arguments, names, true);
}

PmPt.startMenu = function(mName) { with (this)
{
 // Create a new array within the menu object if none exists already, and a new menu object within.
 if (!menu[mName]) { menu[mName] = new Array(); menu[mName][0] = new Object(); }

 // Clean out existing items in this menu in case of a menu update.
 // actMenu is a reference to this menu for addItem() function later, while the local variable
 // aM is a quick reference to the current menu descriptor -- array index 0, 1+ are items.
 actMenu = menu[mName];
 aM = actMenu[0];
 actMenu.length = 1;

 // Not all of these are actually passed to the constructor -- the last few are null.
 var names = ['name', 'isVert', 'offX','offY', 'width', 'itemSty', 'par', 'subsOnClick',
  'visNow', 'parentMenu', 'parentItem', 'oncreate', 'isRoot'];
 addProps(aM, arguments, names, true);

 // extraHTML is a string added to menu layers for things like dropshadows, backgrounds etc.
 aM.extraHTML = '';
 // Set the menu dimensions to zero initially. Also these are used to position items.
 aM.menuW = aM.menuH = 0;

 // Reuse old layers if we can, no use creating new ones every time the menus refresh.
 if (!aM.lyr) aM.lyr = null;
 
 // Set the flag for 'root 'menus and set an oncreate event to show them initially.
 if (mName.substring(0, 4) == 'root')
 {
  aM.isRoot = true;
  aM.oncreate = new Function('this.visNow=true; ' +
   myName + '.position("' + mName + '"); this.lyr.vis("visible")');
 }

 // Return a reference to this menu data array entry for tweaking.
 return aM;
}}

PmPt.addItem = function() { with (this) with (actMenu[0])
{
 // 'with' the current menu object and active menu descriptor object from startMenu().

 // Add these properties onto a new 'active Item' at the end of the active menu.
 var aI = actMenu[actMenu.length] = new Object();

 // Add function parameters to object. Again, most will be undefined, set later.
 var names = ['text', 'href', 'type', 'itemSty', 'len', 'spacing', 'popInd', 'popPos',
  'pad', 'outCol', 'overCol', 'outClass', 'overClass', 'outBorder', 'overBorder',
  'outAlpha', 'overAlpha', 'normCursor', 'nullCursor',
  'iX', 'iY', 'iW', 'iH', 'overText', 'overInd', 'lyr', 'onclick', 'onmouseover', 'onmouseout'];
 addProps(aI, arguments, names, true);

 // Find an applicable itemSty -- either passed to this item or the menu[0] object.
 var iSty = (arguments[3] ? arguments[3] : actMenu[0].itemSty);
 // Loop through its properties, add them if they don't already exist (overridden e.g. length).
 for (prop in iSty) if (aI[prop]+'' == 'undefined') aI[prop] = iSty[prop];

 // Regular expression for swapping text and popout indicator on mouseover.
 var re = /^SWAP:(.*)\^(.*)$/;
 // Split text and/or indicator to over and out properties if required.
 with (RegExp)
 {
  if (aI.text.match(re)) { aI.text = $1; aI.overText = $2 }
  if (aI.popInd.match(re)) { aI.popInd = $1; aI.overInd = $2 }
 }

 // For the colour fading, pull properties out of the colours.
 aI.timer = aI.count = 0;
 aI.fade = ['outCol','overCol'];
 for (var i in aI.fade)
 {
  // Set oC to the name of the property to check, either 'outCol' or 'overCol'.
  var oC = aI.fade[i];
  // Then store a subarray of fade speed and 3 hex colour calues if detected.
  aI.fade[i] = aI[oC].match(/^(\d+)#(..)(..)(..)$/);
  // Reset the outCol and overCol values to normal for the div-writing routines.
  if (aI.fade[i]) with (RegExp) aI[oC] = '#'+$2+$3+$4;
 }

 // In NS4, since borders are assigned to the contents rather than the layer, increase padding.
 if (aI.outBorder && isNS4) aI.pad++;

 // The actual dimensions of the items, store here as properties so they can be accessed later.
 aI.iW = (isVert ? width : aI.len);
 aI.iH = (isVert ? aI.len : width);

 // The spacing of the previous menu item in this menu, if relevant.
 var lastGap = (actMenu.length > 2) ? actMenu[actMenu.length - 2].spacing : 0;

 // 'spc' is the amount we subtract from this item's position so borders overlap a little.
 // Of course we don't do it to the first item.
 var spc = ((actMenu.length > 2) && aI.outBorder ? 1 : 0);

 // We position this item at the end of the current menu's dimensions,
 // and then increase the menu dimensions by the size of this item.
 if (isVert)
 {
  menuH += lastGap - spc;
  aI.iX = 0; aI.iY = menuH;
  menuW = width; menuH += aI.iH;
 }
 else
 {
  menuW += lastGap - spc;
  aI.iX = menuW; aI.iY = 0;
  menuW += aI.iW; menuH = width;
 }

 // When we are running in proper 'CSS1Compat' mode, borders affect widths differently, so we
 // subtract some pixels here to go with the old 'loose' specification. Swap this around if you
 // want your menu dimensions to conform with the new specs.
 if (aI.outBorder && CSSmode)
 {
  aI.iW -= 2;
  aI.iH -= 2;
 }

 // Return the reference so we can tweak the item ourselves :).
 return aI;
}}


// *** MAIN MENU CREATION/UPDATE FUNCTIONS ***

// Returns the inner HTML of an item, used for menu generation, and highlights in NS4.
PmPt.getHTML = function(mN, iN, isOver) { with (this)
{
 var itemStr = '';
 with (menu[mN][iN])
 {
  // Retrieve the appropriate values for the CSS class, text and popout indicator.
  var textClass = (isOver?overClass:outClass), txt = (isOver&&overText?overText:text),
   popI = (isOver&&overInd?overInd:popInd);

  // If we're supposed to add a popout indicator, add it before text so it appears below in NS4.
  if ((type == 'sm:') && popI)
  {
   if (isNS4) itemStr += '<layer class="' + textClass + '" left="'+ ((popPos+iW)%iW) +
    '" top="' + pad + '" height="' + (iH-2*pad) + '">' + popI + '</layer>';
   else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' +
    ((popPos+iW)%iW) + 'px; top: ' + pad + 'px; height: ' + (iH-2*pad) + 'px">' + popI + '</div>';
  }

  // For NS4, if a border is assigned, add a spacer to push border out to layer edges.
  // Add a link both to generate an onClick event and to stop the ugly I-beam text cursor appearing.
  if (isNS4) itemStr += (outBorder ? '<span class="' + (isOver?overBorder:outBorder) +
   '"><spacer type="block" width="' + (iW-8) + '" height="' + (iH-8) + '"></span>' : '') +
   '<layer left="' + pad + '" top="' + pad + '" width="' + (iW-2*pad) + '" height="' +
   (iH-2*pad) + '"><a class="' + textClass + '" href="#" ' +
   'onClick="return false" onMouseOver="status=\'\'; ' + myName + '.over(\'' + mN + '\',' +
   iN + '); return true">' + txt + '</a></layer>';

  // IE4+/NS6 is an awful lot easier to work with sometimes.
  else itemStr += '<div class="Menu" style="position: absolute; left: ' + pad +
   'px; top: ' + pad + 'px; width: ' + (iW-2*pad) + 'px; height: ' + (iH-2*pad) + 'px">' +
   txt + '</div>';
//"' + textClass + '"
 }
 return itemStr;
}}

// The main menu creation/update routine. The first parameter is 'true' if you want the script
// to use document.write() to create the menus. Second parameter is optionally the name of one
// menu only to update rather then create all menus.
PmPt.update = function(docWrite, upMN) { with (this)
{
 // 'isDyn' (set at the very top of the script) signifies a DHTML-capable browser.
 if (!isDyn) return;

 // Loop through menus, using properties of menu description object (array index 0)...
 for (mN in menu) with (menu[mN][0])
 {
  // If we're updating one specific menu, only run the code for that.
  if (upMN && (upMN != mN)) continue;

  // Variable for holding HTML for items.
  var str = '';

  // Remember, items start from 1 in the array (0 is menu object itself, above).
  // Also use properties of each item nested in the other with() for construction.
  for (var iN = 1; iN < menu[mN].length; iN++) with (menu[mN][iN])
  {
   // An ID for divs/layers contained within the menu.
   var itemID = myName + '_' + mN + '_' + iN;

   // Now is a good time to assign another menu's parent to this if we've got a popout item.
   var targM = menu[href];
   if (targM && (type == 'sm:'))
   {
    targM[0].parentMenu = mN;
    targM[0].parentItem = iN;
   }

   // Have we been given a background image? It'll have a period in its name if so...
   var isImg = (outCol.indexOf('.') != -1) ? true : false;

   // Non-IE browsers use a different cursor name for the 'hand' cursor.
   if (!isIE)
   {
    if (normCursor=='hand') normCursor = 'pointer';
    if (nullCursor=='hand') nullCursor = 'pointer';
   }

   // Create a div or layer text string with appropriate styles/properties.
   // OK, OK, I know this is a little obtuse in syntax, but it's small...
   // At the end we set the alpha transparency (if specified) and the mouse cursor.
   if (isDOM || isIE4)
   {
    str += '<div id="' + itemID + '" ' + (outBorder ? 'class="'+outBorder+'" ' : '') +
     'style="position: absolute; left: ' + iX + 'px; top: ' + iY + 'px; width: ' + iW +
     'px; height: ' + iH + 'px; z-index: 1000; background: ' + (isImg?'url('+outCol+')':outCol) +
     ((typeof(outAlpha)=='number') ? '; filter: alpha(opacity='+ outAlpha + '); -moz-opacity: ' +
      (outAlpha/100) : '') +
     '; cursor: ' + ((type!='sm:' && href) ? normCursor : nullCursor) + '" ';
   }
   else if (isNS4)
   {
    // NS4's borders must be assigned within the layer so they stay when content is replaced.
    str += '<layer id="' + itemID + '" left="' + iX + '" top="' + iY + '" width="' +
     iW + '" height="' + iH + '" z-index="1000" ' +
     (outCol ? (isImg ? 'background="' : 'bgcolor="') + outCol + '" ' : '');
   }

   // Add mouseover and click handlers, contents, and finish div/layer.
   var evtMN = '(\'' + mN + '\',' + iN + ')"';
   str += 'onMouseOver="' + myName + '.over' + evtMN + ' onMouseOut="' + myName + '.out' + evtMN +
    ' onClick="' + myName + '.click' + evtMN + '>' +  getHTML(mN, iN, false) +
    (isNS4 ? '</layer>' : '</div>');

  // End loop through items and with(menu[mN][iN]).
  }

  // The parent frame for this menu, if any.
  var eP = eval(par);

  // Do not ask me why Opera makes me set a timeout now rather than later, or in fact have
  // to set a timeout at all to get references to the divs we are about to create.
  // But, it makes the cross-frame version of the script actually work, so there's a benefit.
  var sR = myName + '.setupRef(' + docWrite + ', "' + mN + '")';
  if (isOp) setTimeout(sR, 100);

  // Initial menu visibility -- normally hidden except for Opera bug workaround.
  var mVis = (isOp && isRoot) ? 'visible' : 'hidden';

  // For Fast creation mode (default for IE, NS6, Opera), write the menus to the document now.
  // I'm adding a bit to the widths for safety as borders are different across browsers.
  if (docWrite)
  {
   // Find the right target frame.
   var targFr = (eP && eP.navigator ? eP : window);
   // Write out a container div. Clipping seems to help NS6 with dropshadows.
   targFr.document.write('<div id="' + myName + '_' + mN + '_Div" style="position: absolute; ' +
    'visibility: ' + mVis + '; left: 0px; top: 0px; width: ' + (menuW+2) + 'px; height: ' +
    (menuH+2) + 'px; z-index: 1000">' + str + extraHTML + '</div>');
  }
  else
  {
   // Create a new layer/div object dynamically using my setLyr() function above.
   // If we've got a layer created already, there's no use creating another!.
   // In IE4, we must shrink the menus to stop them sizing to the full body size -- thanks
   // to Jeff Blum and Paul Maden for debugging this for me :). If the layer has been created,
   // we've got to set a timeout to fix up IE4 again for some obscure reason.
   if (!lyr || !lyr.ref) lyr = setLyr(mVis, menuW, eP);
   else if (isIE4) setTimeout(myName + '.menu.' + mN + '[0].lyr.sty.width=' + (menuW+2), 50);

   // Give it a high Z-index, and write its content.
   with (lyr) { sty.zIndex = 1000; write(str + extraHTML) }
  }

  if (!isOp) setTimeout(sR, 50);

 // End loop through menus and with (menu[mN][0]).
 }
}}

PmPt.setupRef = function(docWrite, mN) { with (this) with (menu[mN][0])
{
 // Get a reference to a div, only needed for Fast creation mode.
 if (docWrite || !lyr || !lyr.ref) lyr = getLyr(myName + '_' + mN + '_Div', eval(par));

 // Loop through menu items again to set up individual references.
 for (var i = 1; i < menu[mN].length; i++)
  menu[mN][i].lyr = getLyr(myName + '_' + mN + '_' + i, (isNS4?lyr.ref:eval(par)));

 // Setting clipping seems to help some early versions of NS6. Don't ask me why.
 menu[mN][0].lyr.clip(0, 0, menuW+2, menuH+2);

 // Call the 'oncreate' method of this menu if it exists (e.g. to show root menu).
 if (menu[mN][0].oncreate) oncreate();
}}

// Default show/hide function, pass a menu name and action to it.
// They either call the animation functions, or just plain show/hide the menu.
PmPt.doVis = function(mN, show) { with (this)
{
 // References -- mA is to a possible menu animation function name.
 var m = menu[mN], mA = (show?'show':'hide')+'Menu';
 // Watch for users who pass wrong menunames to addItem commands...
 if (!m) return;
 m[0].visNow = show;
 if (show) position(mN);
 // Either call the animation function or just show/hide it ourselves.
 if (this[mA]) this[mA](mN);
 else m[0].lyr.vis(show?'visible':'hidden');
}}